This is one of those games that… wow. When you think of “games as art” this is definitely one that should be on the list: the change between cramped claustrophobic quarters to expansive rooms, the simple art style that can convey so much information, the fluidity of movement of every character, and most importantly the way it can tell such a deep story with such basic elements.
Sometimes people use 2.5D as a gimmick… They just want to show off how good their visuals can be, but they don’t take advantage of the different styles of gameplay it can give you, or how it can drastically affect the player’s perception of their surroundings. If you’ve read my review of Deadlight (basedgamer.com/review/2123review/Deadlight) you’ve seen an excellent example of the use of the technique. It can create an air of tension – you can only move right or left, up or down, but the enemies can come in from the SIDES.
We all have some darkness inside. No matter who you are, what walk of life you come from, everyone has a little voice inside that tells us to do evil, to steal, to mock, maybe even to do harm. But we all (I’m hoping, dear reader, I can include you in this) push those thoughts away… Either by pushing them down as deep as they can go, or letting them drift out of our minds like a mistaken fart in the wind. We survive our day to day lives because we have the ability to know right from wrong.
To get the most important thing out of the way – this is not a stealth game. It looks like you’re ninjing through all the levels, trying to reach objectives, but that’s only a small part of the game.
This, my friends, is a martial arts movie simulator.
There are some genres that I have a love/hate relationship with. There are your sports games, your racers, your zombie games (that’s more on the hate side) and then we get to stealth. Some things I love about them: Tactical thinking, the challenge of never being seen while I clear a room, the different weapons. Some things I hate about them: the constant waiting, the fact that in some cases if you get caught that’s the end of the level and you have to restart (and then some other times you are halfway through, get caught, and it reloads you in a place where you can’t avoid the mistake you made before…arg), the repetitive rooms to clear.
“Set condition one throughout the ship!”
“It’s a trap!”
“…Tzao Gao You’d best hold on to somethin’…”
I love spaceships. I mean I love the shuttles and rockets and all that are real life, but I sincerely love starships. Freighters, transports, battlecruisers, fighters, whatever – I read tech manuals and websites, I listen to all the tech babble I can from different shows, and I imagine what it would be like to be on a ship sailing through the black of space… So when I found Artemis: Spaceship Bridge Simulator I knew that I’d be hooked.
I have been thinking about how to sum up this game in a review for the past couple days. Usually after playing something for a few hours I can form an ok opinion on it, and then after more time with it I only have to refine that… so obviously there’s a thing weird from the start. hm. let’s try again.